S.W.A.T
Lead the raid – clear 10 stages of armed hostiles with four real guns.
Armed hostiles have taken over a sealed facility and your team goes in. Every stage is a new building of rooms and corridors around a central hall, guarded by 17 hostiles on stage 1 and up to 40 later on. Clear every room, pick up the KEYCARD – it lies in the room farthest from where you start – and get back to the extraction point to move on. There are 10 stages, and the hostiles change uniform on every one of them.
You start with an M4A1 assault rifle and a Colt 1911 pistol and can pick up an MP5N and an AKM. The guns, their hands, sounds, crosshairs and the hostiles come from FPS Creator model packs, converted to run in any modern browser. Free to play, no download and no sign-up.
Hostiles stop, aim and fire short bursts – keep moving, because a running target is much harder to hit. Ammo boxes, magazines and med-kits wait in every room, and fallen hostiles often drop more.
How to play
| Action | Keyboard | Touch screen |
|---|---|---|
| Move | W A S D or arrows | left joystick |
| Look / aim | mouse | drag right side |
| Fire (hold) | left click | FIRE button |
| Grenade | G or right click | GRN button |
| Reload | R | RLD button |
| Switch gun | 1–4, Q or wheel | GUN button |
| Mine | F | MINE button |
| Run | Shift | – |
| Jump | Space | – |
| Pause | P | – |
Click PLAY to lock the mouse; press P to pause. Sound is on – turn it up to hear the hostiles' gunfire.
Hostiles, weapons and pickups
- Rifleman squad – fires four-round M4A1 bursts. 100 health.
- SMG squad – faster and quicker to fire: five-round MP5N bursts. 80 health.
- Heavy squad – slower but tough, AKM bursts that hit hard. 130 health (from stage 2).
- M4A1 – your starting rifle: 30-round magazine, 120 spare rounds, fully automatic, 25 damage.
- Colt 1911 – your sidearm: 7 rounds, unlimited spare magazines, 100 damage – most hostiles drop with one hit.
- MP5N and AKM – found in the building: the MP5N fires fastest (18 damage), the AKM hits harder (23) but spreads more.
- Pickups – ammo boxes and magazines refill your guns, med-kits give +50 or +20 health, a syringe gives 12 seconds of adrenaline (faster, double damage), grenades and mines restock your explosives, supply chests open when you walk up to them.
The 10 stages
Stage 1 – the first raid
17 hostiles in black gear. Learn the layout: central hall, side rooms and corridors.

Stages 2–5
More hostiles every stage (20, 23, 26, 29) and new uniforms: grey, desert, woodland camo and olive. Heavy squads join from stage 2.

Stages 6–9
32, 35, 38 and 40 hostiles in tinted gear – navy, sand, red and green.

Stage 10 – final raid
40 hostiles. Find the keycard and reach extraction to complete the mission.

Tips and tricks
- Keep moving: hostiles aim before each burst, and a running target is much harder to hit.
- Aim for the head – a headshot does double damage.
- Switch to the Colt 1911 when the rifle is empty: it never runs out of spare magazines and drops most hostiles in one shot.
- Throw a grenade (G or right click) into a room before you walk in; place a mine (F) in a corridor behind you.
- Pick up the keycard first if you are low on health – the extraction point opens as soon as every hostile is down.
- Open the supply chests: each one throws out two or three random pickups.
Frequently asked questions
Is S.W.A.T free?
Yes. It is free to play in your browser with no download and no sign-up. Ads are shown only on the page below the game, never during play.
How is the score counted?
150 points for a rifleman, 130 for an SMG gunner and 220 for a heavy, multiplied by the stage number, 25 for every pickup and 500 × the stage number for every extraction. Good scores go into the world TOP 10.
How do I play on my phone?
Move with the joystick on the left, drag on the right side to look around, and use the FIRE, RLD (reload), GUN (switch), GRN (grenade) and MINE buttons.
Where do the models come from?
The hostiles come from FPS Creator Model Pack 1 (Modern Day) and the guns with their hands and sounds from Model Pack 9, converted for a browser engine. The building is made from a modular sci-fi kit.
What happens when my health runs out?
The game ends with your score. Press RETRY to start a new mission from stage 1.
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