S.W.A.T Guide: How to Clear All 10 Stages and Reach the World Top 10
S.W.A.T is a free first-person tactical shooter that runs in your browser. Armed hostiles hold a sealed facility and you lead the raid through 10 stages – each one a new building of rooms and corridors around a central hall. This guide covers the hostiles, all four guns, the keycard rule and how to climb the world TOP 10.

The mission loop
- Clear the building – every hostile must go down.
- Find the KEYCARD: it always lies in the room farthest from the start.
- Return to the extraction point in the central hall. Without the keycard it stays red and locked.
The hostiles
| Squad | Weapon and health | How to beat them |
|---|---|---|
| Rifleman | M4A1, four-round bursts, 100 hp | Strafe while they aim, answer with a headshot |
| SMG gunner | MP5N, five-round bursts, 80 hp | Fast but fragile – the Colt drops them in one hit |
| Heavy (stage 2+) | AKM, hard-hitting bursts, 130 hp | Use a grenade or keep them at range |
Each stage has more of them: 17 on stage 1, then 20, 23, 26, 29, 32, 35, 38 and 40 on stages 9 and 10. They wear a new uniform on every stage – black, grey, desert, woodland camo, olive, then navy, sand, red, green and violet tints.

The four guns
| Gun | Damage | Magazine | Notes |
|---|---|---|---|
| M4A1 | 25 | 30 (120 spare at start) | Accurate full-auto rifle – your main gun |
| Colt 1911 | 100 | 7 (unlimited spares) | Slow but kills most hostiles in one hit |
| MP5N | 18 | 30 | Fastest fire, low recoil – pick-up |
| AKM | 23 | 30 | More spread, hard bursts – pick-up |
A headshot does double damage. Switch guns with 1–4, Q or the mouse wheel; on a phone press GUN.
Pickups and explosives
- Ammo box / small ammo / magazines – refill the guns you carry.
- Med-kit +50 health, med tube +20 (only when hurt).
- Syringe – 12 seconds of adrenaline: faster movement, double damage, quicker reloads.
- Grenades (start with 3, up to 5) – G or right click. Mines (up to 4) – F, they blow up when a hostile walks over them.
- Supply chests open when you walk up and throw out two or three random pickups.

Scoring for the world TOP 10
| Event | Points |
|---|---|
| Rifleman | 150 × stage |
| SMG gunner | 130 × stage |
| Heavy | 220 × stage |
| Pickup | 25 |
| Extraction | 500 × stage |
Kills on later stages are worth much more, so surviving to stage 10 is the way to a big score. Complete the mission to see your final total and enter the world top 10.