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Doom 3 Review: Score and Verdict (2004)

Doom 3 Review: Score and Verdict (2004)

Doom 3, released in 2004, reimagined the series as a slower, horror-focused shooter. Its dark corridors, dynamic lighting and flashlight-based combat created a tense atmosphere, though it moved away from the speed of the original games.

What works

What does not

CategoryScore
Gameplay and shooting7/10
Visuals and sound9/10
Content and modes7/10
Multiplayer and community6/10
Value for money7.5/10

Our scores are editorial ratings out of 10, based on each game's design and reported features. They are not a record of hands-on play sessions on this site.

Who should play it

Fans of horror shooters and players interested in the series' technical history.

Verdict

A tense, atmospheric game that is less fast than the originals. Our score: 7.5 out of 10.

Tips for the dark corridors

Use your flashlight carefully, because turning it on draws attention in the dark. Conserve ammunition, and step back from doorways so you can react to surprise attacks. Use the environment and the lights to plan safe routes, and check your surroundings often, since many enemies appear from behind you.

Why the lighting matters

Doom 3 was one of the first shooters to rely on dynamic shadows and light. Its use of light and darkness helped set expectations for atmosphere in later horror-style games, which is why the game is still discussed in technical circles.

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