Destiny 2 Review: Score, Pros and Cons (2017)
Destiny 2, released in 2017, is a shared-world shooter with a persistent online world, raids for groups of players and seasonal content. Its shooting is smooth, and its loot and progression systems encourage long-term play.
What works
- Shooting feels responsive, and abilities add variety.
- Raids and dungeons offer challenging group content.
- Regular seasons keep the world changing.
What does not
- Loot and progression systems have changed often, which can confuse players.
| Category | Score |
|---|---|
| Gameplay and shooting | 8.5/10 |
| Visuals and sound | 9/10 |
| Content and modes | 8/10 |
| Multiplayer and community | 8.5/10 |
| Value for money | 7/10 |
Our scores are editorial ratings out of 10, based on each game's design and reported features. They are not a record of hands-on play sessions on this site.
Who should play it
Players who enjoy persistent worlds, group content and long-term progression.
Verdict
A polished shared-world shooter with regular updates. Our score: 8.0 out of 10.
Tips for new players
Start with the story missions to learn the abilities and the basic loot system. Many newcomers find the interface and the stat system confusing, so take time to read the in-game guides and check your gear before starting harder activities. Group up for raids and dungeons, because they require coordination and are much harder to solo.
Seasonal content and value
Each season adds new activities, weapons and story content. Check what is included in the current season before buying extras, and focus on the activities you enjoy. The game rewards regular play, so spread your time across the content rather than trying to finish everything at once.
Related reading
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- Battlefield 4 Review: Score and Verdict (2013): Battlefield 4 review with our score: the 2013 team shooter, its destructible maps, vehicles and the launch problems that followed.
- Titanfall Review: Score and Verdict (2014): Titanfall review with our score: the 2014 multiplayer shooter, its mech battles, fast movement and why it was a big early release.