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robotShock Guide: Every Gun, Every Turret and the SHOCK TITAN

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robotShock is a free 3D third-person shooter: you pilot the battle robot MIKE through seven randomly generated sci-fi bases, destroy every turret and walk into the exit portal. This guide covers the guns, the items, every enemy and the final boss.

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The basics

Move with W A S D, aim with the mouse and hold the left button to fire. The right button zooms for long shots, Space jumps, Shift dashes (with a moment of invulnerability) and E fires the EMP when the energy bar is full. On a phone, walk with your left thumb, drag the right side to look and hold FIRE.

Every stage is built new each time: the minimap fills in as you explore and shows turrets you have seen as red squares. The exit only opens when every turret is destroyed.

robotShock โ€“ the battle robot MIKE in the Hangar Bay
Stage 1, Hangar Bay: gun turrets and trooper robots
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The six guns

GunWhat it doesBest against
LASERUnlimited blue bolts. Watch the heat arc: fire too long and it overheats. LASER UP items add twin, triple and five-way shots.Everything โ€“ your default
SPREADA seven-bolt fan.Runners and robots up close
PLASMASlow orbs that explode with splash damage.Turrets behind crates, groups
RAILGUNAn instant beam that pierces every robot in a line and smashes crates.Snipers, heavy turrets, the boss
MISSILESTwo homing rockets per shot.Targets you cannot see clearly
TESLAChain lightning that jumps to up to four enemies and stuns them.Packs of robots

Switch guns with 1โ€“6, R or the mouse wheel (the GUN button on a phone). Special guns have limited ammo; when they run dry you go back to the LASER.

Power-up items

Crates and explosive barrels

Crates are cover โ€“ but both sides can shoot them to pieces, and they sometimes hold an item. Red barrels and fuel tanks explode with a 4.5โ€“6 m blast that sets off other barrels. Lure robots next to a barrel, then shoot it; never fight standing right beside one.

robotShock โ€“ fighting robots in the Reactor Core
Stage 4, Reactor Core: mortars and the first brute robot

How to beat every turret

  1. Gun turret โ€“ three-shot bursts. Strafe sideways and return fire.
  2. Laser turret โ€“ a thin red line shows the charge; sidestep or dash when the line stops moving.
  3. Cannon turret โ€“ slow plasma balls; break line of sight behind crates.
  4. Mortar turret โ€“ shells fly over walls and land on a red ring; leave the ring.
  5. Sniper turret โ€“ a long laser sight, then one heavy shot after almost two seconds. Hide or zoom in and kill it first.
  6. Heavy turret โ€“ only in the SHOCK CORE: stronger beams plus plasma. Use RAILGUN or 2X POWER.

Enemy robots

Troopers strafe and shoot bursts, runners sprint in and kick (use SPREAD or TESLA), brutes are slow and tough with plasma guns โ€“ stun them with the EMP.

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The seven stages

  1. Hangar Bay โ€“ gun turrets, troopers.
  2. Cargo Docks โ€“ cannons and runners join.
  3. Cryo Lab โ€“ snow and laser turrets.
  4. Reactor Core โ€“ mortars and the first brute.
  5. Foundry โ€“ snipers along long corridors.
  6. Command Deck โ€“ every turret type.
  7. Shock Core โ€“ heavy turrets and the SHOCK TITAN.

Boss: the SHOCK TITAN

The 8-metre SHOCK TITAN fires fans of plasma balls, sweeps a laser stream across the arena, slams the ground to send out shock rings and calls runners when its armour is below half.

robotShock โ€“ the SHOCK TITAN boss and its shock ring
Stage 7: the SHOCK TITAN and its shock-wave ring

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