robotShock Guide: Every Gun, Every Turret and the SHOCK TITAN
robotShock is a free 3D third-person shooter: you pilot the battle robot MIKE through seven randomly generated sci-fi bases, destroy every turret and walk into the exit portal. This guide covers the guns, the items, every enemy and the final boss.
The basics
Move with W A S D, aim with the mouse and hold the left button to fire. The right button zooms for long shots, Space jumps, Shift dashes (with a moment of invulnerability) and E fires the EMP when the energy bar is full. On a phone, walk with your left thumb, drag the right side to look and hold FIRE.
Every stage is built new each time: the minimap fills in as you explore and shows turrets you have seen as red squares. The exit only opens when every turret is destroyed.

The six guns
| Gun | What it does | Best against |
|---|---|---|
| LASER | Unlimited blue bolts. Watch the heat arc: fire too long and it overheats. LASER UP items add twin, triple and five-way shots. | Everything โ your default |
| SPREAD | A seven-bolt fan. | Runners and robots up close |
| PLASMA | Slow orbs that explode with splash damage. | Turrets behind crates, groups |
| RAILGUN | An instant beam that pierces every robot in a line and smashes crates. | Snipers, heavy turrets, the boss |
| MISSILES | Two homing rockets per shot. | Targets you cannot see clearly |
| TESLA | Chain lightning that jumps to up to four enemies and stuns them. | Packs of robots |
Switch guns with 1โ6, R or the mouse wheel (the GUN button on a phone). Special guns have limited ammo; when they run dry you go back to the LASER.
Power-up items
- ARMOR +50 armour and ENERGY +50 energy.
- RAPID โ 12 s of fast fire with no overheating.
- SHIELD โ a bubble that blocks every hit for 10 s.
- 2X POWER โ double damage for 12 s (it works with every gun).
- LASER UP โ one more laser level.
- 1UP โ rare, one more life.
Crates and explosive barrels
Crates are cover โ but both sides can shoot them to pieces, and they sometimes hold an item. Red barrels and fuel tanks explode with a 4.5โ6 m blast that sets off other barrels. Lure robots next to a barrel, then shoot it; never fight standing right beside one.

How to beat every turret
- Gun turret โ three-shot bursts. Strafe sideways and return fire.
- Laser turret โ a thin red line shows the charge; sidestep or dash when the line stops moving.
- Cannon turret โ slow plasma balls; break line of sight behind crates.
- Mortar turret โ shells fly over walls and land on a red ring; leave the ring.
- Sniper turret โ a long laser sight, then one heavy shot after almost two seconds. Hide or zoom in and kill it first.
- Heavy turret โ only in the SHOCK CORE: stronger beams plus plasma. Use RAILGUN or 2X POWER.
Enemy robots
Troopers strafe and shoot bursts, runners sprint in and kick (use SPREAD or TESLA), brutes are slow and tough with plasma guns โ stun them with the EMP.
The seven stages
- Hangar Bay โ gun turrets, troopers.
- Cargo Docks โ cannons and runners join.
- Cryo Lab โ snow and laser turrets.
- Reactor Core โ mortars and the first brute.
- Foundry โ snipers along long corridors.
- Command Deck โ every turret type.
- Shock Core โ heavy turrets and the SHOCK TITAN.
Boss: the SHOCK TITAN
The 8-metre SHOCK TITAN fires fans of plasma balls, sweeps a laser stream across the arena, slams the ground to send out shock rings and calls runners when its armour is below half.
- Destroy the heavy turrets around the arena first โ they count for the exit too.
- Jump over each shock ring as it reaches you.
- Move sideways against plasma fans; dash through the gap.
- Fire the EMP when runners arrive, then finish them with TESLA.
