Metro: Last Light Review: Score and Verdict (2013)
Metro: Last Light, released in 2013, continues the story of Artyom in the Moscow metro. It improves on its predecessor with better shooting, more stealth options and a stronger focus on atmosphere.
What works
- Lighting and atmosphere are among the best in the genre.
- Stealth sections and combat give players different ways to tackle encounters.
What does not
- Some sections are slow, and the story can be hard to follow for newcomers.
| Category | Score |
|---|---|
| Gameplay and shooting | 8.5/10 |
| Visuals and sound | 9.5/10 |
| Content and modes | 8/10 |
| Multiplayer and community | 6/10 |
| Value for money | 8.5/10 |
Our scores are editorial ratings out of 10, based on each game's design and reported features. They are not a record of hands-on play sessions on this site.
Who should play it
Players who enjoy atmospheric shooters and story-driven survival.
Verdict
A stronger sequel with excellent atmosphere. Our score: 8.5 out of 10.
Tips for stealth and combat
Use darkness and cover to move past enemies, and choose a quiet approach when you have limited ammunition. Lights can give you away, so check your surroundings before switching on your flashlight. The combat is more capable than in the first game, but stealth is often the safer choice.
Story and setting
The story continues Artyom's journey and explores the tensions between the stations. Listen to the conversations in the stations, because they add context to the larger conflict and to the choices you face.
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