Medal of Honor: Allied Assault Review: Score and Verdict (2002)
Medal of Honor: Allied Assault, released in 2002, is a World War II shooter with cinematic set pieces, including a famous landing sequence. It helped bring realism and historical settings to mainstream shooters.
What works
- Set pieces such as the beach landing are unforgettable.
- Weapon sounds and environments give the game a strong sense of place.
- Its squad moments and scripting feel cinematic.
What does not
- The campaign is scripted and linear, and the AI can be predictable.
| Category | Score |
|---|---|
| Gameplay and shooting | 8/10 |
| Visuals and sound | 8.5/10 |
| Content and modes | 7.5/10 |
| Multiplayer and community | 6/10 |
| Value for money | 8/10 |
Our scores are editorial ratings out of 10, based on each game's design and reported features. They are not a record of hands-on play sessions on this site.
Who should play it
Fans of World War II shooters and players interested in early scripted campaigns.
Verdict
A memorable World War II shooter with dramatic set pieces. Our score: 8.5 out of 10.
Tips for the set pieces
The opening landing is one of the best-known sequences in the genre, so take time to watch the enemies and the ground before moving. Use the squad to flank enemy positions, and do not rush into open areas. Scripted moments often trigger when you reach a specific point, so plan your approach.
Historical detail
The weapons, uniforms and locations are based on real World War II equipment and places. Reading about the missions after playing can help you appreciate the details that the game includes, from the layout of towns to the choice of weapons.
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