GoldenEye 007 Review: Score and Verdict (1997)
GoldenEye 007, released in 1997 for the Nintendo 64, adapted the James Bond film into a first-person shooter. Its missions, objectives and multiplayer modes made it one of the most influential console games of its time.
What works
- Missions vary in objectives and settings, and stealth options add depth.
- Multiplayer with split-screen play became a favourite for friends and family.
- Its level design and enemy behaviour remain memorable.
What does not
- The controls and graphics are difficult to appreciate on modern systems.
| Category | Score |
|---|---|
| Gameplay and shooting | 8.5/10 |
| Visuals and sound | 7/10 |
| Content and modes | 8.5/10 |
| Multiplayer and community | 9.5/10 |
| Value for money | 8.5/10 |
Our scores are editorial ratings out of 10, based on each game's design and reported features. They are not a record of hands-on play sessions on this site.
Who should play it
Fans of retro shooters and anyone interested in the history of console multiplayer.
Verdict
A landmark console shooter with excellent multiplayer for its time. Our score: 9.0 out of 10.
Tips for the missions
Many missions can be completed in more than one way. Stealth reduces the number of enemies you face, but some objectives are easier with a loud approach. Use the environment, such as doors and cover, to control the pace. Replay a mission on a higher difficulty to see how the level layout changes the challenge.
Multiplayer memories
The split-screen multiplayer became a memory for many players. Custom rules, weapon choices and simple maps made every match different. Playing with friends on original hardware or a modern re-release is still a strong way to experience the game.
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