Enemy Guide: Clear the Gunmen, Use Cover, Reach the Beacon
Enemy is a free shooter that runs in your browser. The harbour is held by enemy gunmen, and you have one AKM rifle and one job: clear the squad on each of the 15 stages until the extraction beacon lights up.
How a stage works
Each stage starts in the middle of a new harbour. Wooden piers, brick pubs, a lighthouse, fish stalls and parked trucks block the way, and a seawall marks the edge of the map. The gunmen start hidden. The first time they see you, they open fire in bursts.

Machine-gunners and snipers
Machine-gunners come at you in bursts and close the distance. Snipers stay where they are and fire one heavy shot from far away. Use cover when a sniper is on you and move in when the machine-gunners run out of ammo.
| Gunman | Behaviour | Health |
|---|---|---|
| Machine-gunner | bursts at close range, charges when it spots you | 100 |
| Sniper | one heavy shot from far away, holds its position | 80, rising each stage |

The AKM and your sights
The rifle is the Thai Shooter AKM, drawn in first person with your own hands. It fires automatically, holds 30 rounds and starts with 90 spare. A head hit does almost three times the damage of a body hit, and a head-shot kill scores 600 points instead of 300.

Pick-ups and reloading
Green ammo boxes add 30 rounds, and red-cross health packs add 50 health up to 100. Reload (R) when it is quiet, not in the middle of a firefight. Each stage also adds 30 spare rounds and 25 health when you clear it.
Reach the extraction
The green beacon appears when the last gunman falls. Walk into the green light to finish the stage and move on to the next one.

Scoring for the world TOP 10
| Event | Points |
|---|---|
| Gunman killed | 300 |
| Head-shot kill | 600 |
| Stage cleared | 1,000 + 15 for every second under 90 |
| Stage 15 cleared | 5,000 + 20 per point of health left |
The best runs kill quickly and keep moving. Clear each stage fast and keep health for the sniper fire later on.
