Metroid Famicom review

1986 · Nintendo · Action-adventure · Updated 2026-10-22

8.5/10

Samus Aran explores a silent, interconnected planet in one of the first games to reward backtracking.

Metroid drops you on planet Zebes with a power beam and almost no instructions. The planet is a maze of connected rooms, and you return to earlier areas as you gain new abilities like the Morph Ball and missiles. This structure became the blueprint for the genre later called Metroidvania.

The atmosphere is the real achievement. Long stretches without music make every enemy and sound feel dangerous, and the password system made long sessions possible without a memory card.

It is harder and less friendly than the later Super Metroid, but the core idea is still strong: a world that is quiet, large and waiting to be understood.

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